Filed under Apple

LiveCode with Dual License / Open Source Version Coming

Runtime Revolution announced their Kickstarter to create a dual licensed open source version of Livecode. This is a major next step for the platform – you can continue to ship commercial, closed source applications under the original plan, plus there will be a way to create your own open source apps free.

LiveCode is the true descendant of HyperCard, the one-time Apple product that made it possible to program visual objects in an English like language. Runtime did though what Apple didn’t do – instead of killing a wonderful product, they made sure you can build your apps on Windows, Linux and Mac OS X, and also deploy to Windows, Linux, MacOS X, iOS (yes, iPad and iPhone apps!) and Android. There is even a server-side solution.

Why use LiveCode? For one, its an extremely productive environment. The language is easy to learn – especially if you have no background in programming and do not want to become a hard core programmer. This allows specialists of all kinds – doctors, artists, chefs, etc – anyone with a specialized set of knowledge, to build applications around their specialized knowledge sets. The first company I owned, which was a translation/localization/testing company in Japan, had a set of localization tools built with the predecessor to LiveCode – which I learned to use with just the product itself and a stack of manuals…in Japanese.

Now even if you are already a programmer, or you want to pursue a career as a programmer, LiveCode is still an excellent product. You can get started sooner rather than later on building useful applications and, you learn in the process most of what you need to know conceptually that will carry you over to any other languages you might pick up later (and LiveCode is fully extensible with extensions you can write in other languages like C++).

 

Fallacy of the Post PC Era

I have noticed that the greatest proponents of the Post PC Era are also fans of Apple products, especially the truly loving ones.  Let me get it off my chest that I don’t believe there is a Post PC Era. The Personal Computer Industry is by nature transformative. When the portable computer and later the laptop emerged the computer was no longer tied to a single location. Likewise, when the PDA market rose, it arose as an extension to the PC market. Neither of these developments were particularly transformative until the emergence of the smart phone, which significantly predated the iPhone. Continue reading

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iOS and Mac OS Consolidation: Get Used to It, It Will Happen

 Kirk McElhearn over at MacWorld.com begins a lively discussion about Why Apple is making OS X more like iOS and how both Microsoft and Apple seem to be blending the best features of each OS. There are excellent reasons for doing this, but there are plenty of ugly ones too. Something to keep in mind is that these are not entirely separate operating systems. Apple developed iOS based on a cut down version of Mac OS X’s core technology. Keeping these two platforms in synch means a vast cost savings in support and development, and also ensures that its easier to port Apple applications to work as seamlessly as possible no matter what the target hardware is.

There are plenty of uglies to go along with the practical cost savings though. Continue reading

Agency Model Should Be Familiar

Apple is in hot water over what appears to be price fixing with major book publishers, in an effort to harm Amazon. Steve Jobs apparently suggested following the agency model, which is more a business model than an actual pricing model.

In the agency model and in regular retail practice, the reseller is a kind of conduit to customers.   By way of distributors, products appear on shelves. Resellers buy, based on a percentage of the suggested retail price. The reseller is entirely free to set their own prices (with certain exceptions) and compete with other resellers in the market. Resellers also generate additional revenue off of selling advertisements within their circulars, charging for end cap or point of purchase promotions or other in-store experiences. The agency model works quite differently. Continue reading

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Rank Fixing on the Mac App Store

MacWorld Magazine has an interesting piece of news ( Apple warns developers against gaming App Store rankings )  about how Apple is warning developers about gaming the system on the Mac App Store to improve ranking. I have not engaged in this kind of gaming, but every system has its holes, and the Mac App Store seems to encourage some kind of unethical behavior by nature of how it works. Continue reading

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iBooks 2, iBooks Author Attractive But Frightening Solution to Educational Publishing

The big, transformational announcement for educational publishing is out from Apple and the message is clear – Apple wants to monopolize the educational publishing market. But it is going to fail unless Apple dramatically changes course, perhaps later to be eaten by the Android market, and here is why. Continue reading

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