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	<title>lynnfredricks.com &#187; Third Party APIs</title>
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	<link>http://www.lynnfredricks.com</link>
	<description>The Technology Tribe</description>
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		<title>Turning Runrev into a 3D Game Development System</title>
		<link>http://www.lynnfredricks.com/2010/03/01/turning-runrev-into-a-3d-game-development-system/</link>
		<comments>http://www.lynnfredricks.com/2010/03/01/turning-runrev-into-a-3d-game-development-system/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:11:23 +0000</pubDate>
		<dc:creator>Lynn Fredricks</dc:creator>
				<category><![CDATA[Rapid Application Development]]></category>
		<category><![CDATA[Runtime Revolution]]></category>
		<category><![CDATA[Third Party APIs]]></category>
		<category><![CDATA[Franklin3D]]></category>
		<category><![CDATA[Runrev]]></category>

		<guid isPermaLink="false">http://www.lynnfredricks.com/?p=164</guid>
		<description><![CDATA[After a long beta and golden master period, Franklin 3D for Runrev is now available. This puts a powerful, hardware accelerated 3D game engine into the hands of Windows and Mac OS X developers.Runrev is not your ordinary development tool; it is based on a paradigm similar to Apple HyperCard, yet has integrated most modern [...]]]></description>
			<content:encoded><![CDATA[<p>After a long beta and golden master period, <a title="Franklin 3D for Runrev" href="http://franklin3d.com/news/52-franklin-3d-10-released" target="_blank">Franklin 3D for Runrev</a> is now available. This puts a powerful, hardware accelerated 3D game engine into the hands of Windows and Mac OS X developers.<span id="more-164"></span><a title="Runrev" href="http://www.mirye.net/index.php/overview-revolution-4" target="_blank">Runrev</a> is not your ordinary development tool; it is based on a paradigm similar to Apple HyperCard, yet has integrated most modern programming conventions so it has everything you need <em>and more</em> for developing modern applications. Let me stress the <em>and more</em>, because it lets you build and deploy desktop applications on Windows, Linux and Mac OS X, as well as web applications &#8211; and it does so without the same sort of baggage that Java carries.</p>
<p>Although graphics have seen a lot of improvements over the last few releases of Runrev, the graphics system isn&#8217;t really hardware accelerated. That&#8217;s where a product like Franklin comes in and solves a lot of performance issues. Even if you aren&#8217;t making a 3D game or simulation, you can use Franklin&#8217;s 2D sprite engine which is accelerated by underlying DirectX or OpenGL support to speedily handle a screenful of sprites. Interaction with these (like any object in Franklin) can fire call backs to Runrev.</p>
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		<title>How Apple Created, then Destroyed the Multimedia Market</title>
		<link>http://www.lynnfredricks.com/2009/09/04/how-apple-created-then-destroyed-the-multimedia-market/</link>
		<comments>http://www.lynnfredricks.com/2009/09/04/how-apple-created-then-destroyed-the-multimedia-market/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 16:51:39 +0000</pubDate>
		<dc:creator>Lynn Fredricks</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bad Products]]></category>
		<category><![CDATA[Third Party APIs]]></category>
		<category><![CDATA[HyperCard]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Quicktime]]></category>
		<category><![CDATA[QuicktimeVR]]></category>

		<guid isPermaLink="false">http://www.lynnfredricks.com/?p=141</guid>
		<description><![CDATA[If you are a Mac user, you probably know that Apple has shipped Mac OS X 10.6 Snow Leopard. I am not going to try to review it &#8211; there&#8217;s an excellent and detailed review over on Macintouch. Many Mac users were surprised that Apple isn&#8217;t charging the full price for the upgrade that has [...]]]></description>
			<content:encoded><![CDATA[<p>If you are a Mac user, you probably know that Apple has shipped Mac OS X 10.6 Snow Leopard. I am not going to try to review it &#8211; there&#8217;s<a title="Mac OS X 10.6 Snow Leopard Review" href="http://www.macintouch.com/specialreports/snowleopard/" target="_blank"> an excellent and detailed review over on Macintouch</a>. Many Mac users were surprised that Apple isn&#8217;t charging the full price for the upgrade that has become the norm for them; but after installing they understand why. Snow Leopard is more about omission than adding value &#8211; and in the case of Quicktime, a crippled product that should be the shame of the company.<span id="more-141"></span>Years ago, Apple created a wonderful product called HyperCard that, along with the new media of CDROM launched the era of <em>multimedia</em>. It became possible for non-programmers to create graphically rich (though at first, black and white only) applications that combined text, graphics and audio. This was followed by the creation of Quicktime. Now if you think of Quicktime merely as a video playback method, you are accepting the definition of Quicktime according to Microsoft. Because Quicktime became much, much more than that.</p>
<p>Quicktime&#8217;s APIs were rich with functionality. You could create interactive Quicktime movies with simulated panoramas and zoomable, faux 3d objects. Wired sprites were a big deal for a while &#8211; you could create objects within movies that added programmatic functionality. This wasn&#8217;t an easy task though, and at least for the more programmatic capabilities, the APIs on Windows were always a bit buggy.</p>
<p>The death of HyperCard is covered elsewhere so I wont rehash it &#8211; but before its death, there was even some effort to recreate it on the back of the Quicktime API. Good thing there were alternatives like <a title="Runtime Revolution" href="http://www.mirye.net">Runtime Revolution</a> which adds many, many more features like cross platform capability. However any media rich application on the Mac likely uses Quicktime to some degree, and most HyperCard like programs do.</p>
<p>With Quicktime X, included with Snow Leopard, Apple has eliminated the interactive 3D and panorama capabilities of QuicktimeVR &#8211; that is &#8211; the ability to play back existing content. The decade of investment in a technology made by Apple and many, many content creators has become orphaned. But that&#8217;s not the only omission. Quicktime X also eliminates most export options, and turns those that remain into advertisements for Apple products.</p>
<p>This is a very sad day for interactive media &#8211; not only because of the removal of this capability but also because it demonstrates that you cannot rely on Apple to act in anyone&#8217; s interest other than their own. This is also something that many iPhone developers have come to learn the hard way.</p>
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		<title>For the Love of Skype</title>
		<link>http://www.lynnfredricks.com/2007/08/01/for-the-love-of-skype/</link>
		<comments>http://www.lynnfredricks.com/2007/08/01/for-the-love-of-skype/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 01:22:08 +0000</pubDate>
		<dc:creator>Lynn Fredricks</dc:creator>
				<category><![CDATA[Skype]]></category>
		<category><![CDATA[Software Business]]></category>
		<category><![CDATA[Third Party APIs]]></category>

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		<description><![CDATA[I use a combination of instant messaging and Skype throughout my day to communicate with employees and clients throughout the world. Despite it being somewhat buggy, Cerulean Studio&#8217;s Trillian Basic is a free tool I use every day to juggle AIM, MSN, ICQ and IRC discussions. Yet Skype includes a very usable IM chat client, [...]]]></description>
			<content:encoded><![CDATA[<p>I use a combination of instant messaging and Skype throughout my day to communicate with employees and clients throughout the world. Despite it being somewhat buggy, <a href="http://www.ceruleanstudios.com/" title="Trillian" target="_blank">Cerulean Studio&#8217;s Trillian Basic</a> is a free tool I use every day to juggle AIM, MSN, ICQ and IRC discussions. Yet Skype includes a very usable IM chat client, and I am finding fewer and fewer reasons to use these other systems except for client preference.<span id="more-26"></span></p>
<p>Skype also has a very usable API (two in fact if you count the COM control) for extending it, and an interesting developer program to package, promote and sell Skype Extras &#8211; even within Skype itself. There are a number of useful utilities that integrate with Skype as well as some that I still haven&#8217;t figured out. I can&#8217;t fathom the value of loading a game into Skype, though it could be game companies that make Skype Extras merely do so to leverage Skype&#8217;s sales platform.</p>
<p>But Skype As IM (nor any other IM) does not have all the features I think would make me more productive. I have set an engineer at work at creating a Skype Extra to add those features. In August 2007, the first public alpha or beta will be available for download.</p>
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