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HTML 5 vs Flash: Apple’s War on Cross Platform Tools

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At the recent D8 Conference, Steve Jobs continues his tired HTML 5 vs Flash smokescreen.It doesn’t take a high school education to see that HTML 5 is an unfinalized standard for rendering web pages, whereas Flash is a cross platform tool set which supports deep integration with an operating system. I am going to start tracking the HTML 5 vs Flash argument in more detail – but first, let me call attention to that portion of Steve Job’s Thought’s on Flash that very clearly spell out that this isn’t about HTML 5 at all.
From Steve Job’s Thoughts on Flash:

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Written by Lynn Fredricks

June 3rd, 2010 at 8:42 am

Posted in Apple

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